This is an adaptive music system using one main theme with three stems and one combat theme with two stingers (in & out). I have implemented some interactive sound design and adaptive ambiences too. ‘Goal’ and ‘Dead’ cues had been implemented at the end.
The sytem has been built using trigger zones and trigger gates to give variety of options, with different colors to be able to see where the music changes happen.
The footsteps are randomized with raycasting floor detection. The system uses three samples for each floor and a certain level of pitch randomization.
All the system has been built inside Unity 3D without any use of middleware (only Unity Engine and C# scripting).
All music composed and produced by Pau Damià Riera.
Level design and audio implementation: Pau Damià Riera.